Click however many you want, or the Transfer All button. Most warfare is settled through space combat. - Biological weapons and armors. This massive burst of hull damage means retreat is unlikely and neutron. If you want a nanite deposit for any reasons, select/click on a celestial object and use this command "Effect add_deposit = d_nanites_deposit 1" without quotation mark. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. At 40 repetitions you have increased the damage by 200%. 3, and we have analyzed the different changes and adjustments. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. Run Tachyon Lance, 3. 61. The differences between the weapons are much more nuanced. X branch. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). research_technology <Tech ID> Copy. If you have certain faction types, you may be able to just take the systems flat out, but usually, you have to claim them. 50 Power: -2. AlphaMod is fallow for 3. Space warfare. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. A tag already exists with the provided branch name. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. 7, but I hope the developers will listen to this and do something about it in 3. Legacy Wikis. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. Stellaris hotfix 3. Outranging them to deal critical damage to their fleet before they even open fire is quite essensial in dealing with them. " Stellaris Mods Used: Extra Ship Components 3. Stellaris. So why, then, does plasma do so much less damage than autocannon? The small T3 plasma cannon ends up averaging 5. Autocannon/PlasmaCannon-Corvette: Strengths: Does slightly better than Disruptor-Corvettes against big ships (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster, Swarm Computer Energy Weapons (Lasers, Neutron Launchers etc. For example, normal missiles deal decent damage against hulls but are vulnerable to point-defense. Legacy Wikis. I'd personally consider it one of the best weapons for its slot, honestly. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. Ownership shifts at the end of the war. Its mostly a. Autocannon. Reply. 333 votes, 12 comments. I almost always prioritize rail/coil guns and mega/giga cannons. When no enemy in desired range, then the ships will attempt to gain range. Regardless of where it spawns, you will get the dialogue popup. About this time I get. 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition. Stellaris: Suggestions. | VirgiliusM 于8个月前 修改了 此页面。. Large. Plasma - Laser - Gauss - Autocannon [ANALYSIS] I decided to compare 4 main types of weapon against each other on same ship designs. Reply. The new Science Ship Automation modules are: Explore Systems - will explore the galaxy by entering systems and discover any planets and hyperlanes in there. This page was last edited on 15 May 2016, at 13:01. Steam Workshop: Stellaris. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. Stellaris. Gigastructural Engineering Version 3. As part of a synergistic design, Autocannons are a great weapon. . 5K,最多10K左右。. 26. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. The plasma launchers make great medium slot weapons to balance all the autocannons so. You will want to have a pretty substantial fleet in this system, and generally use it as your main anchor. login | language. Complex77 • Maintenance Drone • 4 yr. I was sad to hear during the stream today that Autocannons wont be changed in 3. r/Stellaris • Unnecessary thing I like to do as a roleplayer: building agricultural and generator habitats for individual sectors on the off-chance that, some day in the distant future, hyperlanes become inaccessible1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. ago. Go to Stellaris r/Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It seems as though Plasma Cannons are intended to be the energy weapon complement to the Stormfire Autocannon: both weapons do additional hull damage (+50% for plasma, +25% for stormfire); both weapons do considerable damage damage to one kind of defense (+100% to armor for plasma and +50% to shields for stormfire) but only. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. Drag the silhouette of whatever ship type you want to move from one fleet to the other. Plasma or Lasers. 8. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Autocannon VS Mass Driver, Plasma VS Laser As it says. Also, they have the shortest range weapons out of all the crises. 1 giga cannon, 2 artillery, the rest some kind of laser. It’s not so much fun, as it s easy to manage, letting you focus on other things. 99 Guardians are extremely powerful Spaceborne aliens added in various DLCs. . Autocannon VS Mass driver. 8. Stellaris Mods Used: Extra Ship Components 3. 3. May 22, 2016 @ 5:48am Plasma, Lasers and Disruptors. Guardians are extremely powerful Spaceborne aliens added in various DLCs. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. Total Military Power of Destroyer Fleet: 8800. . Stellaris has too many macro-level setup implications that change what is or is not meta from galaxy generation. More information can be found in Stellaris Dev Diary #293. !!! This is the Stellaris 2. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. Technology. If M, Autocannon. It lacks the bonus to hull damage lasers have. Winning battles across the stars is about adapting to the enemy's loadout and. Rail guns get through the shields faster and can help the missiles deal with the armour as well. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. You need to start a new game. Report. This command will research the technology type with the. This seems like a bug, as the code clearly says zero. A solid platform. Also you can get a damage boost against it from curator enclave. Normally you'll have an ample supply of these by the time you acquire nanites, but if you have a need, this building can prove. com This is what the wiki says about how each part of diplomatic power is calculated. I always have one PD and one Hangar platform around the station. Patch 3. Leaders can have multiple veteran classes via traits but the UI will only display the first one. Again, in Stellaris, you are only limited by your imagination. Which of these tech is better in the long term? Autocannon branch is purely anti-corvette and end quickly. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. Council. Ditch the Tachyon lance unless you're going up against Prethoryn. There are spectral wraith of 3 different colors and each is weaker in proximity of a certain kind of star: Red: M Class/Red Dwarfs; 450THz Yellow: G Class/Yellow Dwarfs; 520THz Blue: B Class/blue giants; 650THz. If L, Kinetic Artillery. Kinetic Weapons in Stellaris also come in multiple categories. So close to uninstall what a sad. phase distruptors suck big time. The autocannon is quite nice, but power hungry. Thread starter Sutopia; Start date Oct 12, 2022; Jump to latest Follow Reply Menu We have updated our. ) are good against armor but bad against shields. ago. In the little windows to the left, you should see some silhouettes. If M, Autocannon. You get lots of Minerals, and lots of excess Food helps your POPs grow faster. The Autocannons do 150% damage against shields. April 22, 2019 Travis Scoundrel 0. 000 Fleet power ~32. Again, in Stellaris, you are only limited by your imagination. RickusRollus • 10 mo. You cannot exceed 100% accuracy on your ships. Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. There is great wiki:. r/Stellaris • Unnecessary thing I like to do as a roleplayer: building agricultural and generator habitats for individual sectors on the off-chance that, some day in the distant future, hyperlanes become inaccessibleIf it's pacifistic, I don't see slaves being slaves by force. 4 "CEPHEUS" PATCH NOTES [expand type=details] ##### ##### VERSION 3. First, Autocannon tech starts at tier 3. Content is available under Attribution-ShareAlike 3. , Weapon_Autocannon_AC2_0-STOCK,Weapon,1,3 Weapon_Autocannon_AC5_0-STOCK,Weapon,1,2 Weapon_Autocannon_AC10_0-STOCK,Weapon,1,1 Weapon_Autocannon_AC20_0-STOCK,Weapon,1,1. 16 DPS that is a 325% difference in base DPS before adjusting for modifiers Plasma Auto Hull- 9. 所有帝国的舰船进入掠夺. Everything is glorious. EDIT: For the sake of anyone's curiosity, I increased their damage by 15% and gave them all large amounts of shield damage with small amounts of shield pen. A place to share content, ask questions and/or talk about the 4X grand strategy…There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. Authors description: Amazing Space Battles. A full fleet of just Corvettes (125 with Flak and double Autocannon and 125 with PD and double Autocannon) was 750,000 fleet power. But they're highly specialized due to their short range, poor accuracy, and uselessness against armor. Why? M gives decent range boost so your railguns and autocannons are hitting at similar range. In Stellaris, these weapons are effective against different defenses depending on the exact weapons you use. Stellaris. 00 Shields- 1. Railguns still are useful if you stick them on. Corvette (Interceptor): 2 S Laser, Autocannon Corvette (Torpedo): Torpedo, S Disruptor Destroyer: 2 M Laser, 2 Autocannon Cruiser (Carrier): 2 M Laser, 2 Point Defense, Strike Craft, 2 Autocannon Cruiser (Gunship): 5 M Laser, 2 Autocannon Battleship (Artillery): Tachyon Lance, 4 Neutron Launcher Colossus Project ascension perk. Thread starter malakhglitch; Start date Dec 16, 2022; Jump to latest Follow Reply Menu We have updated our. Lasers are usefull to unlock Tachyon lancers. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. I sometimes think to myself yeah lets play the new version of Stellaris then I read a sneak peak of all the meta breaking changes and rule toss outs I'm just like fts. paradoxwikis. Use the Interceptor hull section again and equip it with 2 ripper autocannon (+50% shield damage) or autocannons (use the best one available) and 1 railgun (+50% shield damage) for offense. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. Autocannon house/advanced rules. Playing Tall is a very special type of empire. The Best end all weapon combination is 50% Disruptor 3 and 50% Plasma3. 2: - Updated Habitats for 3. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). Honestly, I don't even bother with mass drivers at all. 8 “Gemini” here ! The galactic council is vast and full of personality! Galactic Paragons expands the Council mechanic, allows leaders you command to amplify your empire's vision, adds additional civics, and much more. Members Online. lasers are outgunned by plasmas. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. ). ago. The key is to do mix fleet. but Laser + Autocannon or Plasma + Null Void is better. What I loved about HW, and what I think is still relevant to Stellaris as a different type of game, are the incidental details. . Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. quite a few of my ships have a missile or two to lower energy use and give it the ability to at least kinda hit at long range. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is above the range of small guns). ~85. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. 9. Neutron Launchers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. ; About Stellaris Wiki; Mobile viewAutocannons are extremely short range. Or perhaps something like "choose which tech you want to research at most, and your scientist will choose each tech required for that (or. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Stellaris 50354 Bug Reports 30679 Suggestions 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1211. It will say “no sector” or something similar. I have 3 Platform builds. Masked Ermine. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. )”. 0) Number of years since game start is greater than 10 (×2. 8. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. If you are going to put something in the other slot, make it an Autocannon since that. 1; Reactions:Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. In the meantime I found a bug. Nanite Autocannon - A unique version of the Autocannon that is a tier above the Stormfire Autocannon. Highly advanced autocannons capable of ejecting shells that explode into a cloud of. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. 3; 2; Reactions:Questions-Comments about Flak, PD, and Autocannon from the wiki. When shields are gone torpedoes should have finished armour too. X branch). For example, when you scan the scraps of a battle, you get ~10% towards something you don't have. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Colossus Project ascension perk. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. If the enemy got many Corvettes, or you crew (and Ship AI) is drunk,. Technology. 578 22. 25) Has Discovery Traditions Tradition (×0. -Corvette : stormfire autocannon/torpedo -Destroyer : 1 Kinetic arty/1 flak cannon/1 point defense laser -Cruiser : 2. Fully compatible with At War: Advanced Ship Sections and all other At War. We have 3 basic types, rockets, kinetics and lasers. 25) Has Discovery Traditions Tradition (×0. 61. Below is a list of all the Engineering technologies available in Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy…There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. Small. Which result in inability to fire those weapons. 500 alloys worth of Marauder missile corvettes will have 66. Check out the patch notes, including a long list of improvements, balance changes, bugfixes and more!The 3. 8. 6, I know didn't catch everything and some stuff is shortened but I also didn't wanna do this all day. Favorite. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. AC have a max range of 30 and can only be small. Stellaris Dev Diary #318 - Announcing Astral Planes. Stellaris has released a new update, hotfix 3. Stellaris 2. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. Hello stellaris community, I recently started playing stellaris and got better and better over time. Kinetic weapons, including autocannons, are just bad compared to any other. As for the "best" corvette build- early game it doesn't matter. In the meantime I found a bug. Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range). I cast doubt on the "active trade route" part. Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. 000 of Autocannon mercs lost to ~45. Make them significantly better if we're meant to have a limited quantity. I have a question about the autocannon firing in sequential turns. Or with. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Data:Technology/tech nanite autocannon. Costs 900 Engineering; Unlocks Autocannon; Railguns. json. If you are talking about the big flak components, these are indeed part of the autocannon tech tree. Award. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. 1; 2. Game start, 1PD, 2 lasers. The only approach that even gets close to military weight is a Megacorp spamming the Corporate Embassy building, where each one produces +10% diplomatic weight from economy. Torpedoes deal with the armour and autocannon deals with shields. 6. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. The in-game guide is useful for a variety of reasons, but still, it won’t offer you the task to colonize other worlds until you’ve achieved a favorable natural resource balance, which you may not achieve for a long time. Nanite. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay. If I had a corvette with a picket comp, one autocannon, and two plasma launchers, would it choose to stay at 40 range, leaving the autocannon cold until something came into range? If I had a destroyer with two medium mass drivers and two small disruptors, which range would it choose to go to, 30, 75, or something. Stellaris Wiki Active Wikis. You can do mix fleet with: Corvette PD + auto cannon + laser or disruptors Destroyer PD + missiles + Flak + PD or disruptors Cruiser Dev Torp + 4S Autocannon Laser + PD Hangar BB FAE + M whirlwind missiles + Hangar or switch for PD missiles and hangar Some are talking about Tachyon + Kinetic Artillery. Plasma or Lasers. In a 130 fleet size (which is standard at this phase. 406K subscribers in the Stellaris community. Early fleets are Corvettes with a single design, 1 flak + 2 laser -> 1 flak + 2 plasma -> 1 flak + 1 plasma + 1 autocannon Then I get Battleships and start. g. 8 Patch Notes & Stellaris Galactic Paragons DLC Patch Notes. Youre also forgetting a major point, ship disengagement. 1 is my own interpretation of a military focused Halo mod for stellaris. My Stellaris mods on Steam Workshop: Stellaris Music Expansion Pack - Over 104 minutes of new. Always make your own if you can help it. Ships in Stellaris basically only understand "towards", they can't move "away" from a thing. Recently, a major Stellaris Cepheus update 3. Missiles: long range and high damage, but can be intercepted by point defenses. Nanite Autocannon Technology;Cheaper Alloys cost than armor. I suppose the more corvettes/frigates you have containing auto cannons the better outcome you will have in the cq battle. Scirocco16V. 99 DPS Small plasma cannon- 6. nimdabew. Sammy. Torpedoes don't need you to break shields first, Plasma and Laser have low. came up with to counter Whirlwind + Hangar Cruisers was outperformed by a 1:1 mixture of Torpedo Cruisers and Laser + Autocannon + Point-Defense Destroyers,. 来自群星中文维基. Tall Tales, a Tall France mini-AAR #blacklivesmatter. Flak in particular is the poor man's autocannon, while also being a partial counter to missiles and big middle finger to. Against shields only and armor only. This. ~32. Cruisers let me up my game on missiles. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). Toggle signature. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Nup can still slug up - -40 stability on all planets for 10 years, only way I kept power was spamming precincts and strongholds, and supplementing my economy with alien slave labour. 392K subscribers in the Stellaris community. Just make sure you are not running into battle with the exact things that would make you weak. My reason for. Survey Systems - will survey. Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. phase distruptors suck big time. 6 “Orion” update. 2. If you can get Crystal Hull tech this can help you build ships more for less. So today we're going to take a look at a general overvie. One of the systems I have got one and it became active. Click it and it will create a new sector that also incorporates all inhabited bodies within four jumps I believe. In a similar vein, I don't know how to get the nanite autocannon research either. Nanite Autocannon and Flak. In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. Large Matter Disintegrators have 75% accuracy. Reply reply Home It’s because the numbers can be misleading, as the numbers are inflated. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. Autocannon. Jump to latest Follow Reply. 3 auto > railgun Stellaris 50410 Bug Reports 30701 Suggestions 19115 Tech Support 2882. Nanite Transmutation. Nanite Autocannon Technology;Computer system. 1 czerwca 2020 o 0:36 Why do you have to use strike craft to use point defence? I don't get it, it would be so much better if you could just add a guardian or flak to any. )Galactic Paragons Expansion Features. Stellaris Wiki Active Wikis. Frigates are an advanced version. So the ships in stellaris should imho always be attached to a fleet and then we also could have templates for fleets (premade by devs and the possibility to create new ones) and smart building/reinforcing to keep that fleets balance of ships even if not fully reinforced. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. However I will use autocannons if somehow its a tier above my current rail/coil guns. Devastator torp + autocannon/disrupter. 4, so here's a collection of my standalone stuff. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. My main faction says we don't have Free Movement but the only pops in my empire that…Genocidal (and DA) can't be Memorialists. Some enemies have a shield focus (Unbidden, Spirit FE), so shield dampener is nice too. 掠夺者帝国. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. 5x), it seems really hard to choose an M railgun over 2x S autocannons on anything that isn't a dedicated artillery ship. Gauss do more DPH and have less penalty hitting armour. We have a new Meta. 333 votes, 12 comments. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. Stellaris 50461 Bug Reports 30836 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 1 2Stellaris 50327 Bug Reports 30658 Suggestions 19053 Tech Support 2876 Multiplayer 376 User Mods 4624 Stellaris AAR (After Action Reports) Console edition. I certainly remember that being the case, it’s why I stopped playing xenophobes in. Industrial Base. May 15, 2016 9. By that time, the crusader slugs a. Legacy Wikis. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. Legacy Wikis. Stellaris. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). Can also freely delete/recreate sectors (except the starting one) any time, if you want to rearrange the spacing. While plasma cannons get larger bonuses than autocannons, this is not even close to making up for the lack of damage. 000 Fleet power ~32. Content is available under Attribution-ShareAlike 3.